Quick new update~!

7 August 2011

The demo is completed 100% and will be coming out at the end of the week. We encourage you to download it and try it out. :) It runs you through the first three years of the game~ \o\ /o/ \o/

It’s been a long road, but we hope you enjoy it! We’ll be spending the rest of the week until then preparing for Comiket and revamping the sites to be nice and prettyful to prepare for mass downloading.

There are also some pretty large changes going on within the group structure itself, which we will give a posting about as soon as it’s finalized, but you might notice things vanishing and reappearing over the next couple of weeks as the team goes over what to do with them.

THE REALLY LONG UPDATE POST-O

6 August 2011

First off, we do apologize for the small disappearing act. Exhaustion + more work + errors = too much time. The last 1% of the game went sort of out of wack and we wanted to fix up some issues before putting it out there.

That said, we think the fixes will be worth the wait, and we will be at Comiket and Comitia this month in Japan. :) The demo is also coming~

AX was exhausting. Our group had a pretty substantial drive ahead of them with a bunch of hard copies of Papa Pirate, Baby Bandit and cosplay in tow. There was kissing and schmoozing and hanging out with Sayuri Studios and Sakevisual at the booth. The cosplays were light and airy, at least! Our Adela cosplayer unfortunately got ill on the last day, so we took a rest and headed back a bit earlier than scheduled. Unfortunately, the con wasn’t set up as well as we would have liked, and we will probably avoid it in the future because of those issues, but, we’ll likely hit Yaoicon instead. :)

We ARE also underway on Mitsumata, with about 50% of sprites completed already, and 10% of the backgrounds done. The game is fairly long, with a script of about 80,000 words, not including minigames, puzzles, battles and extras of all kinds.

And now, a million pictures.

Screen test for Mitsumata.

Susa expressions!

A very early UI test, it’s since been altered.

Silly crap we worked on for no reason.

Roman and Kazutaka sketches.

The newest logo screentest!

Quick, quick update.

24 June 2011

YES, WE ARE SORRY, WE ARE LATE. D:

Some things went a little downhill and delayed us until the end of this month, however, we are going forward at AnimeExpo and JapanExpo as planned, and the game will be open for demo downloads and preorders at that time.

Please bear with us. @_@ There’s so much to do even in the last 1% of the game, and we haven’t been around because we’ve all been working so hard! There will be a full, updated post coming early next week, after everything has been set up for cons and demo downloads. :)

Short cosplay update.

7 June 2011

Adela’s wig is GO!

Back Cover Sketch!

1 June 2011

Enjoy a prelim sketch of the back cover for the hard copies of PPBB! How did Shink get so attractive? *swoon*

Updates!

1 June 2011

Programming bugs are finally together, and we’re finally getting into the last testing on the demo and adding the finishing touches, like the video and the final sound effects, so expect some massive updates within the next week.

As for the release date?

We are looking at June 20th! (Yay, finally a date!)

Thanks for everyone who made it this far with us, and stay closely tuned through the month of June for the best updates since KinouGames started up!

We interrupt your regular programming for this piece of fun~

26 May 2011

Sooooo, remember that game Mitsumata? The game we were working on prior to PPBB? That’s still on, guys, so no fear, and we’re aiming to complete it this Christmas. But, just in case you forgot, let’s jog your memory with a few pieces from Mitsumata’s soundtrack, never before released.

For more info on Mitsumata, please check our DeviantID for more detailed information. Earlier in this blog is also a ton of information on the characters!

Riku’s theme music!

Soume’s theme music!

Cover WIP#2!

25 May 2011
Our second WIP of the PPBB cover!

WIP of the cover!

23 May 2011
Enjoy!
And a second version for fun!

More videos!

23 May 2011
Some more effects done for the game videos. They’re highly compressed so we can post them, so this isn’t the final video quality.
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