First off, we do apologize for the small disappearing act. Exhaustion + more work + errors = too much time. The last 1% of the game went sort of out of wack and we wanted to fix up some issues before putting it out there.
That said, we think the fixes will be worth the wait, and we will be at Comiket and Comitia this month in Japan. The demo is also coming~
AX was exhausting. Our group had a pretty substantial drive ahead of them with a bunch of hard copies of Papa Pirate, Baby Bandit and cosplay in tow. There was kissing and schmoozing and hanging out with Sayuri Studios and Sakevisual at the booth. The cosplays were light and airy, at least! Our Adela cosplayer unfortunately got ill on the last day, so we took a rest and headed back a bit earlier than scheduled. Unfortunately, the con wasn’t set up as well as we would have liked, and we will probably avoid it in the future because of those issues, but, we’ll likely hit Yaoicon instead.
We ARE also underway on Mitsumata, with about 50% of sprites completed already, and 10% of the backgrounds done. The game is fairly long, with a script of about 80,000 words, not including minigames, puzzles, battles and extras of all kinds.
And now, a million pictures.
Screen test for Mitsumata.
A very early UI test, it’s since been altered.
Silly crap we worked on for no reason.
Roman and Kazutaka sketches.
The newest logo screentest!